Pitch: A creative challenge generator, brainstorming tool, and game design toolkit.
This was my first interactive software project. I researched the concepts and created the software and art.
Tools: GameMaker Studio, GML, Adobe Photoshop
I started by researching games as a medium and the concept of play. I referenced the MDA research paper as the foundation for game design and user experience design concepts, while also unraveling how our current understanding of genres and themes can be clarified. The database of terms that have been defined based on the two weeks of research and documentation can be found here.
I chose a 1-bit black-and-white color palette to focus on content and output assets quickly. I individually drew all 420+ design term sprites (rather than spelling the term out as a string) so the image can easily act as an interactive object within the application. I primarily used the software’s drag-and-drop functionality to implement the terms and descriptions due to my limited ability as a programmer at the time. I grouped the terms as needed, and implemented the Generate option by randomly generating a relevant term from the array corresponding to the grouping. By the end of the fourth week working on the project, I packaged it up and shipped the prototype on (itch.io)[https://flyingflambe.itch.io/conception].
Conception performed well as my first public prototype, though a good bit can be fixed. The ability to save generated constraints for later was a common request, and the Genre section’s UI could use an improvement. I don’t think two weeks of research is nearly enough for a project like this; and even if it were perfect, the games industry & community can be resistant to updating naming conventions. Eventually I’d like to make an updated app to fix these issues, while also targeting all creatives as a supplemental pocketknife-esque app.