Phased Array App (2019)

Objective: Create a HoloLens app where the user can build a phased array within a set of constraints and thresholds. (Client: Northrop-Grumman)

Contribution

I designed the user experience, wrote the C# code, and handled app building and deployment. A 3D Generalist teammate created the 3D models.

Tools: Unity 2019.1, MS Visual Studio Community, C#, Git/Sourcetree, HoloLens/MRTK

Production

Etc

Etc etc

Takeaways

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